[MUD-Dev] Re: Affordances and social method (Was: Re: Wi
Jon A. Lambert
jlsysinc at ix.netcom.com
Sat Aug 8 00:24:32 CEST 1998
On 7 Aug 98, Dan Shiovitz wrote:
> On Fri, 7 Aug 1998, J C Lawrence wrote:
> > On Tue, 14 Jul 1998 03:46:36 -5
> > Jon A Lambert<jlsysinc at ix.netcom.com> wrote:
> [..]
> > > Nod. The availability of @gag did not prevent the Mr. Bungle
> > > incident. Nor would @gag or "squelch" affect third party
> > > observation of such activity.
> >
> > A thought:
> [..]
> > As the number of gags increased on a player, the distance
> > propagation of his speech, or of his proxies speech would be decreased
> > proportionally. Ultimately perhaps he would have to shout to be heard
> > by someone standing immediately beside him.
Nod. hmm.
> If you're going to do something like this, why not just let people
> vote to prevent players from speaking at all? Say, if 10% of the
> people on the mud (minimum 10) vote to @gag someone, that person gets
> gagged for the next thirty minutes or until a wizard ungags them. You
> can of course expand this sort of system to handle all the wizard
> functions: @boot probably requires slightly fewer votes than @gag,
> @toadplayer requires a lot of votes, @siteban requires virtual
> unanimity. There's some stuff to work out here about preventing
> multiple votes from the same person and how long the voting period
> should be and so on, but no biggie.
Some excellent ideas here. This gives players access to OOC
mechanisms on a limited basis. It might be particularly handy for
muds which cannot for various reasons supply 24/7 supervision.
While some of these mechanisms can be abused in certain social
environments (those that contain high ratios of jerks), I think
use of these mechanisms might also provide a more focused point
for triggering automated logging. For instance @gag requests could
be logged and when these escalate to global levels, more detailed
logging of activity could be triggered. This might provide a level
of post-event review to check against abuse.
> (If you want, it might be better to do a chit system instead of a
> voting period. You have X chits you can give out. If a person
> accumulates N chits, they get whatever penalty is appropriate. This is
> basically a slightly-more-decentralized version of the voting system.)
I like these ideas, though I'd much rather disguise and hide the
"voting" aspect. Yes, this is a form of player voting, but I am
wary leading players into thinking that anything relating to mud
administration is democratic. Changing the aspects of "voting" is
more politically painful than changing mechanics of @gag. And all
@gags are not created equal. :) A player with game master privilege
would have more "votes" or weight. Such mechanisms for OOC
enforcements may be integrated into in-game thematic constructs.
(i.e. literal as well as mechanical "toading")
This also might have implications in enforcement of role-playing in
an immersive RP environment. How about the @GOP command?
--
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