[MUD-Dev] Re: WIRED: Kilers have more fun
Jon A. Lambert
jlsysinc at ix.netcom.com
Sat Aug 8 01:19:33 CEST 1998
On 5 Aug 98, s001gmu at nova.wright.edu wrote:
> On Wed, 5 Aug 1998, Jon A. Lambert wrote:
>
> [snip]
>
> > My basic point is this.
> >
> > If a mud allows unrestricted and nonconsential PvP interaction, then
> > anyone who participates in such a game does so voluntarily and
> > willingly. There can be no "victims" in such a game, either
> > emotionally or physically.
>
> The key to this approach is the implicit understanding of the player that
> the game 'allows unrestricted and nonconsential PvP interaction'. If a
> game is purported to be safe, but actually allows pk, etc, then there
> certainly are victims. Not victims of pk, but victims of the original
> lie, that the system is 'safe'.
Exactly. The effects of this claim on a player whose expectations
are one of safeness and protection lead to claims of victimhood,
unfairness and/or injustice. This may even have legal repercussions
as was alluded to in another thread (Dr. Cat & JCL). I hope not.
There are many muds which attempt to allow PK/non-PK environments to
coexist through various mechanisms. (ie flagging, restrictions etc.)
I have yet to see a mud (that did this) where two separate and
very discordant societies did not develop. Personally, I don't find
this to be a desireable environment. I wonder how much of this is
motivated by the getting the "most players" issue? Does this reflect
a weak or compromised vision by an implementor(s)?
> [snip]
>
> > Which brings me back to my original point. If one participates
> > frequently in games which allow killing, how can one rational
> > consider RL emotional effects of being a "victim" should such action
> > occur to themself while participating in such a game? And if so why
> > the heck would one voluntarily participate in any such game. In
> > other words, one holds the viewpoint that their virtual game piece is
> > a personal avatar of themself. Actions which affect that avatar are
> > viewed equivalently with RL actions (PK ~= harassment). They are
> > participating in a game in which they have expectations which are not
> > reflective of the game rules nor ther players expectations. I think
> > it's incumbent upon the administrators of a such a game to be upfront
> > and define their own expectations and assumptions of their playerbase
> > as clearly as possible.
>
> Which means, if I understand correctly, that you are saying 'the admin
> should make it clear what the rules of the game are, before anyone plays,
> and if there is a misunderstanding and someone get's torqued off, well,
> too bad, you read the rules and agreed.' Right?
>
Basically, yes. Although I had to go and get all longwinded about
it. There's something to be said for brevity. Thanks. ;)
--
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