[MUD-Dev] Re: The great crusade....
Mike Sellers
mike at bignetwork.com
Sat Aug 8 17:57:28 CEST 1998
At 09:03 PM 8/7/98 -0700, brandon wrote:
> When I first discovered the online world, I paid a decent amount of cash
>to play a full IC mud in which OOC was not accepted. ...
> The thing is, this mud wasn't spectactular in the way of combat, or
>interface, but it was strong in Roleplaying and that kept people coming
>back...
> I believe though that the roleplaying aspect died a little bit when they
>expanded their user base beyond what they currently had...
Another example of Koster's Law: the quality of RPing is inversely
proportional to the size of the user base. =20
This goes along with Hanke's Law: in every aggregation of people online,
there is an irreducible proportion of ... jerks (he used a different word
:-) ). =20
--
Mike Sellers=A0=A0=A0=A0=A0=A0 Chief Creative Officer=A0=A0=A0=A0=A0=A0 The=
Big Network
mike at bignetwork.com=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0
<http://www.bignetwork.com/>http://www.bignetwork.com
=A0=A0=A0=A0=A0=A0=A0=A0=A0 Fun=A0=A0 Is=A0=A0 Good =20
More information about the mud-dev-archive
mailing list