[MUD-Dev] Re: Ethernet NICS, maximum connections..mud testing.

Ben Greear greear at cyberhighway.net
Sun Aug 9 21:12:15 CEST 1998


On Sun, 9 Aug 1998, Chris Gray wrote:

> I understand that. Not much I can do about it, however. Luckily, that
> aspect of my communication is really only true when building the
> scenario. During normal operation, packets will consist of whatever
> text the user types in, or whatever text the server needs to send to
> the user.
> 
> The small packets don't explain why I'm seeing a mostly idle system
> while doing the world-build, however, and that's what I'm mostly
> concerned with at the moment.

Try this:  write a 1 meg file to disk, 10 characters at a time, and
do the same with 4k blocks.  Sending over a socket would be the
should show the same graph.

> 
> I've been running some stability tests today, and it looks like,
> socket communication ignored, I could handle 300 or so users, perhaps
> more. (I'll have to try again when I compile things with optimization
> on - that might make a fairly big difference.) I expect socket
> communications will be the bottleneck.
> 
> Anyone out there still able to run my old Amiga client for an
> internet connection? I think I'm now ready to be able to accept
> connections from one, but I'm not in a position to test it myself.
> 
> -- 
> Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA
> 
> -- 
> MUD-Dev: Advancing an unrealised future.
> 


Ben Greear (greear at cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444
http://www.primenet.com/~greear/ScryMUD/scry.html






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