[MUD-Dev] Re: Methods to Reduce Ecological Wipeout
J C Lawrence
claw at under.engr.sgi.com
Wed Aug 12 14:43:26 CEST 1998
On Wed, 12 Aug 1998 10:13:24 -0500
Koster, Raph<rkoster at origin.ea.com> wrote:
> UO's original system spawned creatures via two methods:
> 1) reproduction when two parents of the same type had met their
> needs for food. 2) spawn when excess food of a particular type was
> laying around and not being consumed.
> The breakdown occurred when all the food was grabbed and all the
> creatures were killed before they managed to find any. Given this,
> the computation power spent on the AL code was wasted and therefore
> the AL code was disabled.
> We ended up with a region-based spawning system that is not very
> fancy, moderately functional, fairly predictable, and far from
> cutting edge. But we do have plans to go back to the AL.
JSSS (my new web toy) contains an interesting article on this area in
its first issue:
http://www.soc.surrey.ac.uk/JASSS/1/1/1.html
While it probably goes into greater depth than many here are
interested, they consider a wide range of factors which contribute to
the population curve behaviours. Good stuff.
--
J C Lawrence Internet: claw at null.net
(Contractor) Internet: coder at ibm.net
---------(*) Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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