[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun
S. Patrick Gallaty
patrick at gric.com
Mon Aug 17 13:21:32 CEST 1998
Erm, speaking for myself - I think I understood the hypothetical dilemma here
in the tailor problem, but I don't make affordances within my virtual domains
for those sorts of people. There are more satisfying places for people who
want to heavy RP than my muds... and I won't build in exceptional
compromises to accomodate them.
Thus I did not respond. It's not that I am some kind of aboriginal backwater
tyro (thank you for the analogy dr cat), but rather that abstracted
non-competitive nonviolent role playing isn't why I write games.
So I suspect that there are other game designers here who feel similarly.
I also suspect that those of us who *do* understand but don't commiserate
chose not to respond. :)
I do make affordances for non-combat players, but they fit into the mileu
somewhere. They are blacksmiths, healers, etc. the logistical element.
Dr. Cat coughed:
|I think you explained it fine. It's just like a travelling salesman from
|America who sells TV antennas and sparkplugs going to someplace with some
|tribe that's never encountered TVs or cars, and trying to explain what his
|antennas and sparkplugs are for. Like Australian aborigines or someone.
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