[MUD-Dev] Standard Mud Room Format?
plateau
plateau at mail.tcbi.com
Wed Aug 19 18:43:32 CEST 1998
Hello all,
I'm in the process of writing a MUD in (don't laugh) Perl. While it
already has an online room editor for the basic editing functions, I
still thought it best to make an offline editor as well, for people who
prefer a better GUI.
Anyway, I began to think of all the different MUD editors already
available, and started to wonder if there weren't some type of "standard
format" from which to import rooms, spells, mobs, etc.
Sure, most muds are in some way "different" from the others, code-wise,
but they all share certain characteristics: most rooms have descriptions,
they are usually connected to each other by the 10 basic exits
(n/s/e/w/u/d/nw/se/ne/sw) as well as other links ('enter bushes'). Most
have titles for their areas, and some share similar flags such as
'nomob', 'safe', etc.
Okay, so I guess the format wouldn't encompass too much detail, but
still; has a "standard (global?) room format" already been done? Is it
more popular to just write code to convert existing room formats (LPC,
Tiny, Diku, etc) to your own format (so you could use those snazzy
editors instead)? Or is it a complete waste of time?
Tyler
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