[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]

Caliban Tiresias Darklock caliban at darklock.com
Tue Aug 25 18:15:10 CEST 1998


On 04:39 PM 8/25/98 -0700, I personally witnessed Jynx (Wyrm / Tygr / Myth)
Ryn jumping up to say:
>
>Hmmm ... my personal solution would be to WRITE a scripting language
especialy
>for this purpose. Perl has a lot of great uses, and JavaScript is just
great for
>HTML pages, but neither is incredibly appropriate for handling a MUD. 

Nothing is, actually. I was looking for something general-purpose which had
specific limitations to make it appropriate for internet usage, and Perl
lost out on that one (too powerful) as did Java (ditto). I figure that
JavaScript is accessible enough for the layman to use, and similar enough
to Java and C and C++ that it could lead to more programmers, which would
be a Good Thing. Perl isn't really similar to anything. If you learn Perl,
then you can use what you know to learn... more Perl. 

I don't want a proprietary MUD scripting language, because that will end up
being just another MUSHcode. MUSHcode is good, flexible and powerful and
useful, but it's not something most people want or need or have an
incentive to learn. JavaScript is useful for something other than the MUD,
which I figure makes it more likely to be worth learning and therefore more
likely to be a good choice of scripting language.
---
=+[ caliban at darklock.com ]=+=+=+=+=+=+=+=+=[ http://www.darklock.com/ ]+=
"It must be remembered that there is nothing more difficult to plan, more 
doubtful of success, nor more dangerous to manage than the creation of a 
new system. For the initiator has the enmity of all who would profit by 
the preservation of the old institution, and merely lukewarm defenders in 
those who would gain by the new one."              -- Niccolo Machiavelli
=+=+[ FREE KEVIN * http://www.kevinmitnick.com/ * IT COULD BE YOU ]+=+=+=





More information about the mud-dev-archive mailing list