[MUD-Dev] Re: The 'consider' command

Jon Leonard jleonard at divcom.slimy.com
Thu Aug 27 00:05:50 CEST 1998


On Thu, Aug 27, 1998 at 12:16:21AM -0500, Damion Schubert wrote:
> 
> -----Original Message-----
> From: Richard Woolcock <KaVir at dial.pipex.com>
> 
> >For those who haven't been following rec.games.mud.diku, I thought you
> >might be interested in taking a look at the following post.
> 
> 
> It's an interesting idea.  When mucking with a 'consider' command, 
> though, you really have to keep in focus what the point of that consider
> command is.  If the goal is to mirror reality, and the way that your senses
> operate, then this is an excellent first step.  On the other hand, if your
> goal is to keep newbies from attacking things that will slaughter them
> instantly... it loses some of it's appeal.

Maybe the newbie message should by default report something like:

"You don't know how tough a <monster> is.  It would probably slaughter you.
Try asking about it at the guild."

The implementation to back it up would track what monsters the character
had "heard about", and which ones the character had actually fought with
(and how much).  That way newbies aren't encouraged to suicidal behavior
and have a way to get information, while more experienced characters
can be usually more accurate and less pessimistic.

Jon Leonard




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