[MUD-Dev] More Laws
Niklas Elmqvist
d97elm at dtek.chalmers.se
Fri Dec 18 07:24:04 CET 1998
On Thu, 17 Dec 1998, Koster, Raph wrote:
> > -----Original Message-----
> > From: Niklas Elmqvist [mailto:d97elm at dtek.chalmers.se]
> > Sent: Thursday, December 17, 1998 2:46 PM
> > To: mud-dev at kanga.nu
> > Subject: [MUD-Dev] Re: DIS: Client-Server vs Peer-to-Peer
> >
> > That said, I humbly move for adding the following to Raph
> > Koster's Laws (I
> > just saw you Raph, so don't try to hide! :): "In an on-line
> > game, players
> > don't have to save the world on their own all the time -- it
> > is equally
> > rewarding to save the world TOGETHER with lots of other people."
>
> Tell you what--duly added, BUT I changed it to read:
>
> "In an online game, players find it rewarding to save the world. They
> find it MORE rewarding to save the world TOGETHER, with lots of other
> people."
>
> I'd like to credit the revised version to you anyway, though. :) Please
> reply whether this is OK.
This is fine -- actually, probably closer to the point I wanted to make.
Thanks :)
> Since I am going increasingly off-topic, keep an eye out for an article
> on handling PvP in commercial muds, written by Derek Sanderson, to
> appear in Game Developer magazine soon. Quotes & interview with yours
> truly & also with Brad McQuaid of EverQuest.
Ahh, looking forward to it.
> -Raph
-- Niklas Elmqvist (d97elm at dtek.chalmers.se) ----------------------
"The trouble with being a god is that you've got no one to
pray to."
-- Terry Pratchett, Small Gods
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