[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)

quzah quzah
Sat Dec 19 04:59:42 CET 1998


From: Sunny Gulati <sunnywiz at radiks.net>
Date: Friday, December 18, 1998 2:50 PM
Subject: [MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)


>On VH, we came up with a method where a spellcasting "locks" your player
>into casting the spell for a specific casting time (that comes down as
>your level goes up). 
>
>If you type *ANYTHING* (even "who"), it cancels your spell and you loose
>the mana. 

I *HATE* that. It is like "hide" in your standard diku/merc. Anything
you type breaks your hidden state, and normally you can never tell if
you are hidden or not. This makes no sence to me. "who" is to me an out
of character action, and shouldn't (my opinion, not saying you should
not do it your own way) break my hidden state. Why would it? It is a
non existant reality taking place. How does my character, hiding in
the weeds, know of everyone else on the earth's existance with the
mere thought? Shrug.

>Makes magic for combat a very.. umm.. "better have backup" kind of
>idea.  And player vs player - its easy to run away from spells.  Then
>again, we're not a PvP mud, for the most part. 

Must you "flee" in your game, or can you just wander out of the room
at any given time during combat?

>Sunny

Quzah.





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