Clients and things [Was: OT: This is a test]

Matt Chatterley matt at mpc.dyn.ml.org
Sun Feb 8 12:32:51 CET 1998


On Sun, 8 Feb 1998, Alex Oren wrote:
> On Sat, 7 Feb 1998 15:33:08 PST8PDT, coder at ibm.net wrote:
> 
> } This is only a test. If this had been a real message I'd have to PK you...
> 
> Did we pass?

Argh! Don't mention tests! I'm scheduled to fail my driving test on
monday. :)

To make this more relevant, a couple of little things:

I've been working on my client, and although I've just hit a design flaw
which has lead to the first rewrite (of the current alpha version), it's
on the web in a basic state (amazingly stupid non-telnet compliant
terminal), and available for poking at via
http://user.super.net.uk/~neddy/spod/spod.html if any of you want to look
and make suggestions/criticisms about the GUI layout and so forth. :)

Secondly, some time ago there was talk of a server (or network thereof)
for 'player information exchange'. I'm now seriously thinking about doing
this (if only as an experiment), and have realised that it will be pretty
easy to implement in Java (if it then works, and is a bit slow, I'll hand
over to someone who can write the thing in C, but it seems to make sense
to write a basic thing quickly and easily to me). Of course time is a
factor, but what I would like is design input (I'll repost a summary of
what a few of us bounced around, later). Of course, if folk feel this
would be off-topic here, I'd be happy to start a separate mailing list off
my own box, but it seems of general interest (at least the principles
behind and around it).

--
Regards,
	-Matt Chatterley
"Every breath you take, every bond you break.. I'll be watching you."
                                                                    -The Police




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