[MUD-Dev] Unique items
coder at ibm.net
coder at ibm.net
Mon Feb 23 10:55:06 CET 1998
On 20/02/98 at 12:21 AM, Mike Sellers <mike at online-alchemy.com> said: >At
10:06 PM 2/18/98 PST8PDT, coder at ibm.net wrote:
>>On 16/02/98 at 02:25 PM, cg at ami-cg.GraySage.Edmonton.AB.CA (Chris Gray)
>>said: >[Chris L:]
>>I've spent most of the last 48hours working this one over. Its possible,
>>its a data structure nightmare, but it can be done given enough horsepower
>>(and it will need a lot of horsepower).
>I'm not so sure. I'm fairly close to completing a prototype along these
>lines. I hate to dangle this one out there, but I can't say a lot more
>just yet. If it continues to work, it should be pretty interesting. And
>the map is, well, big.
How much (in the sense of detail depth) of the world are you making
dynamically generated?
>>The key datum however is that an area containing (or percieved by) a
>>self-realising object can't be torn down, whereas an area not containing
>>only self-ignorant objects can been freely torn down and rebuilt without
>>impact (presuming your rebuild and prediction tools are good enough)
>Yes, this is key.
The excessively nasty aspect of this are indirectly reaslising objects:
-- Bubba leaves a running video camera in the haunted house and then
leaves for the next country.
-- Bubba places a boulder precariously at the top of a cliff with a
string tied to the stick preventing it from falling down the cliff. He
then travels a *large* distance away, goes to sleep, and pulls the string
on waking. On return tot he cliff, what does he see?
-- Same scenario, but no string, and magic is used to remove the stick.
-- Same scenario except a carefully positioned magifying glass uses
sunlight to set fire to the stick.
-- Same scenario except that a trip wire stretched across a cave mouth
is tripped by a bear leaving its cave a 6 months later after hibernating.
>>...I think I'm going to try this. _BUT_, I'll use a mostly
>>persistant world (fixed terrain, mostly fixed resource maps, fixed major
>>objects etc), and the make the chaff dynamic.
>Good luck! Who knows, maybe this is the wave of the future. :)
I suspect in essence it is if only from a computational standpoint: the
macro-world will be constant, tracked, and deterministic. Only the
micro-world will be dynamic, fractalist, and uncertain.
How about the argument that this is precisely how reality really works?
We're not too too far from a (very) macro form of quantum mechanics.
--
J C Lawrence Internet: claw at null.net
----------(*) Internet: coder at ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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