[MUD-Dev] Circumstances & Situations
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Wed Jan 7 00:56:23 CET 1998
JC Lawrence <claw at under.Eng.Sun.COM> wrote:
>This is actually a very critical point, this ability of text to vary
>the granularity of detail from huge and gross ("There is a mountain
>here.", "He is tall.") to incredibly tiny ("His vest is patterned with
>a tiny mosaic motif of dancing unicorns and rutting satyrs stitched in
>silver wire and gold paint."). Additionally it is the _lack_ of
>provided detail, of filling in the blanks, that coerces the reader
>into filling them in for themselves; it actually forcibly compels the
>reader without choice or compunction, to create the scene for
>themselves, filling in the detail in a manner that is real and
>understandable to them, and more importantly, likely to have emotive
>accessability (as different from impact) for them.
Hypothesis:
>Graphics can't do that as it either offers the detail (likely in a
>form which doesn't have emotive accessability or immediacy for the
>viewer), or it offers no detail and thereby shows the viewer that
>there is no detail there (after all, it can't be seen).
Falsification:
Make the world dark.
Ola.
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