[MUD-Dev] Wild west (was Guilds & Politics)
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Wed Jan 7 21:51:36 CET 1998
[Caliban:]
:I agree wholeheartedly that not ALL designers fit this mold, but far too=
: many
:of them do. It's educational and revealing to look at how few server=
: designers
:and staff members actually *play* MUDs in the first place. It's also useful=
: to
:look at their goals. Many of them seem to view the idea of people actually
:*playing* the MUD as an odd artifact of the process which has no real=
: benefit
:in the design and implementation of the server.
[Chris G. stands up and waves.]
I'm mostly like that, but I don't view that as necessarily bad. Working
on a MUD server is my hobby - I do it for fun. It's kewl when people
deign to login to my server and chat with me, and it makes me feel good,
but I'll admit that it isn't vital to me. One fellow even went to the
trouble of giving me a list of things he thinks I should do - mostly
making the scenario like some other existing MUDs. Well, I have no
interest in doing that, so won't do it. It's not that suggestions from
users are ignored - many good ones have come and been implemented, but
they are just not the main driving force for me. Right now I'm getting
into automatic world production, in as much detail as I can manage,
so the discussions going on here about that have been quite interesting
to me.
--
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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