[MUD-Dev] Commercial value of RP
Travis Casey
efindel at polaris.net
Fri Jan 9 01:01:04 CET 1998
Mike Sellers <mike at online-alchemy.com> wrote:
>At 10:01 PM 1/5/98 PST8PDT, Brandon Cline wrote:
>>Not to repeat JCL's point, but using Travis's opinion of
>>what "role-playing" is, is "that" a viable comercial pursuit? The
>>comercial RPG games atm, seem to have the ability for "role-playing" but
>>in a competitive game, where possibly the players are paying by usage, or
>>advancing through time spent, are they going to be willing to put forth
>>the extra effort to "role-play" and/or is/will the game reward the players
>>for role-playing? Basically, if the game can be played without
>>role-playing, how will you get the people to role-play.
>
>This is an excellent question. If we do not construct the games and the
>game-goals (those things for which you are rewarded) to support and reward
>role-playing, then most people will not RP most of the time. If nothing
>else, it's just too much work. :) And then you have to ask, if you *did*
>create a game that actively rewarded actual role-playing (briefly, as
>someone else said, making decisions based on your character's views, not
>your own), would enough people want to play to make it a commercial
>possibility?
A small clarification, presuming you're talking about my definition...
I defined roleplaying as making decisions based on what you believe your
character would do in the situation if he/she was a real person in a real
world -- I didn't say anything about the character's views having to be
different from the player's. I want to make the distinction because there
are some people who insist that you're not really roleplaying unless you
play a character that has a personality different from your own, and I'm
not one of them. :-) (Indeed, it's possible to roleplay yourself in a
game -- simply trying to have the character do what you would do if you
were in the character's situation. What really distinguishes roleplaying,
IMHO, is that decisions are being made on a "what would so-and-so do"
basis instead of a "what's going to work best under these rules" basis.)
And now for a strange aside...
I've noticed that everyone in this thread but me seems to be writing
roleplaying as "role-playing". A quick check of my library of paper
RPGs shows about a 50-50 split between "role-playing" and "roleplaying",
which the hyphen seeming to be more prevalent in older games. A few
of the oldest games use "role playing", a couple of games seem to
switch back and forth between two forms ("role-playing" and "roleplaying",
except in the case of Chivalry & Sorcery, which switches between
"role playing" and "role-playing"). And, of course, White Wolf spells
it "storytelling." :-)
It would be interesting to hear how different people pronounce it as
well... I articulate it as if it were one word, which seems appropriate
since I spell it that way. Do those of you writing "role-playing" use
a pause between the two parts when speaking?
--
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
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