[MUD-Dev] Totally OT... (Or is it?) (yes it is ;)

JC Lawrence claw at under.Eng.Sun.COM
Fri Jan 9 17:22:07 CET 1998


On Wed, 7 Jan 1998 17:20:10 PST8PDT Ola wrote:

> Spoke to a norwegian friend working in the US today, he
> confirmed my observation (along with american professionals'
> observation), the attitude is that the employer "owns" the employee
> much more there than over here. (I know this is different in some
> game houses)

This varies a lot, both by industry and locale.  For much of the IT
industries here in the valley employers of necessity must play court
to their employees.  If they don't, the employees just get up and
leave, very very aware of the fact that they can have 5 other job
offers, likely paying more, within a couple hours.  Part of that
playing court is often ensuring that the stock value grows
sufficiently fast as many employees are not interested in their
(often) pitiful salaries, but in the extra incomes from their stock
options.

  Story: A company I interviewed at early last year had a 1 year slump
in their growth rate (starting right after my interview oddly enough),
dropping from a pervious average growth rate of 150% - 175% per year
down to about 14%.  By the end of slumping year (now) they had lost
over three-quarrters of their technical staff as they'd all left of
other jobs with better futures/options/etc.

It happens all the time.

> Anyway, the issue is not what users should or can enforce, but first
> and foremost: What is a good design?  Second: exessive logging is
> immoral, in my view, independant of what shade of western culture
> you live in.

Understood.

--
J C Lawrence                               Internet: claw at null.net
                                           Internet: coder at ibm.net
----------(*)                        Internet: jc.lawrence at sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



More information about the mud-dev-archive mailing list