[MUD-Dev] Commercial value of RP

JC Lawrence claw at under.Eng.Sun.COM
Fri Jan 9 19:19:53 CET 1998


On Thu, 8 Jan 1998 06:37:38 PST8PDT 
Mike Sellers<mike at online-alchemy.com> wrote:

> There's little diku influence in M59, at least not intentional
> influence.  There have been two pretty distinct groups who play
> though; some come to kill things, others to socialize (many in both
> groups have never played muds or RPGs before).  The interesting
> thing is that both groups tend to cross-over, having found the joys
> of the others' activities.  As for real role-playing, well... that's
> a rare thing, I'm afraid.  The designers' fault as much as the
> players, if not more.  :-/

Which again begs the question I asked a short while back:

  Why do you specifically decry the loss of RP on M59, or find it a
fault that it has little RP?

Is this because it is your own preferred playing style, as part of the
game definition or goals, or some other perhaps commercial reason?
  
--
J C Lawrence                               Internet: claw at null.net
                                           Internet: coder at ibm.net
----------(*)                        Internet: jc.lawrence at sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



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