[MUD-Dev] Commercial value of RP

JC Lawrence claw at under.Eng.Sun.COM
Fri Jan 9 19:44:36 CET 1998


On Thu, 8 Jan 1998 09:10:16 PST8PDT 
The Eternal City<eternal at eternal.eternal-city.com> wrote:

> Players also accumulate something we call 'role-points' for simply
> being on-line. However, the rate at which they accumulate depends on
> the player's demonstrated role-playing interest/ability. If a player
> engages in role-playing sessions and make an effort to stay in
> character, we reward himm with an increase in the rate of role-point
> accumulation. If he isn't interested in role-playing, and spends all
> of his time fighting, the rate of accumulation won't change. Some
> players pursue both 'interests' quite avidly.

A couple obvious questions:

  1) Can players give/trade their RP's to other players?  Steal them?

  2) Can players who have gained a high RP earning rate, then lose
that bonus and return back to the default rate for subsequent lack of
RP?

--
J C Lawrence                               Internet: claw at null.net
                                           Internet: coder at ibm.net
----------(*)                        Internet: jc.lawrence at sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



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