[MUD-Dev] Commercial value of RP
Jon A. Lambert
jlsysinc at ix.netcom.com
Mon Jan 12 01:13:24 CET 1998
On 11 Jan 98 at 20:21, Mike Sellers wrote:
>
> Another way to look at this is contained in the story of Beowulf, as it's
> changed over the centuries. As I understand it, the story progressed along
> lines something like this:
>
> 1) We went out. We killed the monster.
> 2) We went out. We killed the monster. We came home and got drunk.
> 3) We went out. We were scared. We killed the monster. We came home and
> got drunk.
> 4) We went out. We were scared. We killed the monster. We saved our
> village. We came home and got drunk.
>
> Most RPGs/MUDs/etc are at 1) or 2) above: just the external facts, perhaps
> with a little heroic celebrating. The addition of the internalization
> evident in 3) is signficant, and is the beginning of real theater,
> roleplaying, and satisfying fiction. With 4) we see the beginning of the
> addition of the theme, the human-mythic context that makes the story
> *meaningful* and adds human context to the string of events. That, I
> guess, is the kind of thing I'm going for in my games (tabletop or online).
> I continue to think that there is immense commercial and human value in
> this, but that actually doing it is no easy feat.
>
Cheers! I think this is an excellent example of the point at which
game-only playing metamorphs into role-playing.
--
Jon A. Lambert
"Everything that deceives may be said to enchant" - Plato
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