[MUD-Dev] Re: Terrain/Landmass & GIF/BMP
Adam Wiggins
adam at angel.com
Wed Oct 7 15:03:31 CEST 1998
On Wed, 7 Oct 1998, quzah [sotfhome] wrote:
> The first is this: I am developing a world generator of
> sorts, that with a few parameters will generate the entire
> mud world. It will take into account the following info:
> sizeX (width of world west to east)
> sizeY (length of world north to south)
> clustering (continents/small islands/large islands/etc)
> "hillyness" (flat/small hills/mountains/etc)
> mineral richness (frequency of mineral deposits)
> temperature (over all cold/mild/warm/hot/etc)
> on land water supplies (rivers/lakes/etc [amount of])
> wetness (over all very dry/dry/moderate/damp/very wet/etc)
Sounds like what you're interested in is terrain fractals. There's a ton
of literature on this topic, unfortunately I don't have any references
handy. Check your local science bookstore or do a web search for
fractally generated terrain (Vista Pro might be a cool package to play
with) for a start.
> at the world. I was thinking that if there is a simple way to
> output to a GIF or BMP, then I'd be able to just open up the
I'm lazy and just use libgif/libjpeg/whatever. If you don't want to use
the actually libraries, you can always go into the source and rip out the
relevant parts. Or, if you *really* want to get down and dirty, you can
get exact file formats from:
http://www.wotsit.org
Adam W.
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