[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World Design)
Chris Gray
cg at ami-cg.GraySage.Edmonton.AB.CA
Wed Oct 14 20:26:09 CEST 1998
[J C Lawrence:]
>Chris Gray<cg at ami-cg.GraySage.Edmonton.AB.CA> wrote:
>
>> [J C Lawrence:]
>>> 3) Data I don't care if its correct or not.
>
>>> Examples of each:
>
>>> #3 Predictive data from clients, or data from clients that
>>> doesn't directly affect world state (eg SAY, TELL).
>
>> Only if no NPC hears what is spoken and acts on it. E.g.
>
>> tell packrat to kill Chris
>
><ponder>
>
>I fail to see how this is a compromise outside of the case where the
>claimed originator of the command is forged (already caught by
>simple veracity checking -- commands for characters can only
>originate from clients representing those characters).
[Long clip to get context.]
I must have missed or ignored some important context. I was just trying
to show that things like SAY and TELL can affect world state. Perhaps
not directly enough to matter in the context that I've missed.
--
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
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