[MUD-Dev] Re: Bruce Sterling on Virtual Community goals
Joel Kelso
joel at ee.uwa.edu.au
Wed Oct 21 09:25:40 CEST 1998
Niklas Elmqvist wrote:
> > We might need to have (compile time option?) more than one calling
> > convention, and certain modules might use backdoor entry points
> > into other modules for efficiency.
> >
> > > I'm game. :)
> >
> > Cool.
>
> I'm definitely ready to contribute! Why not build a website, draw some
> specifications, do some heavy designing (I'm deeply in favor of OO
> analysis & design with UML as the modelling language), create a CVS tree,
> etc?
>
> GNU Mud anyone ?
What specifications are people interested in ? A personal feature list for a
MUD, in
rough order of priority:
* persistent object store and network accessability (obviously)
* text-based network interface for a "player" class of user (at least)
* programming language and tools for building large, complex and
dynamic virtual worlds
* dynamic programming and world-building environment (ie ability to
add and modify functionality without taking down server)
* ability to communicate objects between servers
* portable source code
* scalability onto future hardware
* distributed database/processing for multiple-machine servers
Anyone interested in an extensive specification thrash ? Should this be
separated from a design thrash ?
> (In that case, why don't we rename this thread "GNU Mud"? :)
It should probably change to something other than the current title.
Joel Kelso
-- joel at ee.uwa.edu.au --------------------------------------
"... great Scott, he's turned into _more than one person_ !"
"Well, there was always enough of him."
- the Goon Show
-- http://ciips.ee.uwa.edu.au/~joel ------------------------
More information about the mud-dev-archive
mailing list