[MUD-Dev] Re: evil - good realism

Wilburn Wilburn
Wed Oct 21 12:55:35 CEST 1998


> -----Original Message-----
> From:	Vladimir Prelovac [SMTP:tomcat at galeb.etf.bg.ac.yu]
> Sent:	Wednesday, October 21, 1998 12:25 PM
> 
> or use that item). And the other way around. For reality's sake, I would
> certainly prohibit good people killing good people, and evil killing evil,
> forcing the war between good and evil. Thats nice. But most of the things
> good players would then get would have !GOOD flag on it! And the other way
> around. How ironic!
> 
> any thoughts? 
> 
First I'd say restricting good players from killing good is not realistic.
You're assuming that a player, once good, is always good.  Good people
should be able to attack/harm good people it would just cause them to swing
towards the Evil side. (However quickly, maybe one murder would instantly
make them evil).  Also, evil killing evil from everything I've ever read is
a fairly common occurence.  There is no honor amoung thieves.  I suppose if
you changed it from Good vs. Evil to Human vs. Dwarf that would be
different.

As for !GOOD and !EVIL flags on items generally you would want to limit the
use of those to special equipment.  A Great Sword (be it from a Templar,
Paladin, Dark Knight or what-have-you) is a great sword.  If it has no magic
generally there would be no alignment.  A soul stealer sword would probably
be !GOOD though and a Holy Great Sword would probalby be !EVIL.  When
designing equipment try to think to yourself, "Does this flag make sense?
Why _couldn't_ a good/evil player use this?".

-E.J. Wilburn
WilburnE at Kochind.com




More information about the mud-dev-archive mailing list