[MUD-Dev] evil - good realism
Vladimir Prelovac
tomcat at galeb.etf.bg.ac.yu
Wed Oct 21 19:25:15 CEST 1998
I've got this question. Suppose I make a perfect, realistic mud, and have
dark and light races conflicting over the ages. Player can choose to play
either one, and the final goal of the game is that your race finnaly
rules the land. Ok, trouble:
Most of the items in the game that evil folks wear and use are marked
!GOOD (for those not familiar, it means that good aligned people cant wear
or use that item). And the other way around. For reality's sake, I would
certainly prohibit good people killing good people, and evil killing evil,
forcing the war between good and evil. Thats nice. But most of the things
good players would then get would have !GOOD flag on it! And the other way
around. How ironic!
Ok, suppose I can say there will be !GOOD and !EVIL flags on things. But
its not realistic that evil necron would use templar's great sword
(although players would, because the sword is so great), or elf wearing
orc leather jerkin of power.
any thoughts?
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