[MUD-Dev] Virtual machine design

Jo Dillon emily at thelonious.new.ox.ac.uk
Fri Apr 16 17:25:40 CEST 1999

Shane King (thandor at donut.dhis.org) spake thusly:
> I'm currently working on a mud design, and what I'm really a little
> stuck on is the best way to progress with respect to virtual machine
> design. As I see it, there are four basic options I could go with:
> 1) A java virtual machine, running compiled java (or java-like) code
> 2) Adapt an existing virtual machine from another mud to my needs
> 3) Write my own virtual machine, and make it a target for the egcs
>    compiler, thus allowing it to run byte compiled C/C++ code.
> 4) Write my own virtual machine, and write my own mud language.

  5) Incorporate a general-purpose scripting language - Python's good
for this. Then worry about security ;)
> The java option has some appeal, I must admit. However, sticking to the
> jvm spec is both a plus and minus I guess. At least I have something to
> work from, but it's also rather restrictive. On the up side, there's no
> need to write a compiler. I know some people were talking about using a
> jvm for the devmud vm though, so if they have any thoughts, I'd love to
> hear them.

  I don't think anyone's actually /done/ this.


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