[MUD-Dev] Censorship

Hans-Henrik Staerfeldt hhs at cbs.dtu.dk
Fri Apr 30 11:54:39 CEST 1999


On Thu, 29 Apr 1999, Ben Greear wrote:

> Greg Munt wrote:
>=20
> A better method would be to flag players as being suceptible to=20
> censoring (a right they earn by pissing me off :)).  That should
> allow worthwhile conversation to exist.

As allways, making decisions on behalf of others (like who is to be
censored) is a sure-fire way of making people disagree with you :-)

Best would be to do this on a player-to-player basis. I beleive that this
subject was descussed/sufggested not long ago, but on another scale, like=
=20
the one player being non-existing of the point-of-view of another, and
most conclusions suggested that this would be hard, if not impossible to
implement.

However, a limited way (and that is what i sense youre after) is to
basically, let each player have a mute-list/censor-list/kill-words of
other players/words that they feel are annoying. That way, you keep the
freedom of speech (which does not mean everybody _have_ to listen), and
you pamper for the players who offend easily.

On the same time;

  a) you are no longer making this decision for everybody,
       and no longer have to justify your actions (which players
       tend to demand of all admin policy)
  b) you reduce some of the administration you need to do. As some has
       commented earlier, censorship and the administration needed for
       this will escalate, and require much time.


quote (by memory):
  Kenny: "..............."
  Stan:  "Hey! How do you know she has a cat?"

Hans Henrik St=E6rfeldt   |    bombman at diku.dk    | work:  hhs at cbs.dtu.dk=
      |
address:                |___  +45 40383492    __|__       +45 45252425   =
  __|
 Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological =
    |
 2720 Vanl=F8se, Danmark. |  Sequence Analysis, Technical University of D=
enmark|




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