[MUD-Dev] Censorship, Virtual v Artificial Worlds, Python

Ben Greear greear at cyberhighway.net
Fri Apr 30 23:46:39 CEST 1999


Greg Munt wrote:

> > It's not that I personally care if someone types bad things at me,
> > but I feel kind of responsible for the welfare of my players, and I
> > don't want some young lad or lass to be exposed to senseless vulgarities.
> 
> 5-year-olds hear things just as bad in the playground. You are protecting
> people from things they are being exposed to on a daily basis.

I don't consider that an excuse.  The world needs more positive things
to balance the plethora of bad ones.  I'm not saying I have the answer,
but I do think I have the right and responsibility to try.

> > It would be kind of like having some guests over and then one of them
> > being a total jerk...embarrasing for all involved!
> 
> You would kick them out, not stuff a hankerchief in their mouth.

Aye, but having a security system immobilize them while I'm not home
is more what I'm after.  I can easily ban/gag/freeze a player if I'm
online, but I gotta sleep and work sometimes....

> >  Maybe even
> > put the ability to censor certain individuals in the player's hands.  That
> > would be a pretty strong island, and yet the river might not even
> > notice :)
> 
> That has high potential for misuse.

This may have been misunderstood.  I would allow a player to
specifically block another player from communicating with them only,
not other's in the mud.

--
Ben Greear (greear at cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html


_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev




More information about the mud-dev-archive mailing list