[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Miroslav Silovic silovic at zesoi.fer.hr
Thu Aug 26 23:23:32 CEST 1999

Matthew Mihaly <diablo at best.com> writes:

> Ahh, no. There's no point in trying to be _good_ at something anybody can
> do well with little learning and thought. But, there IS fun (and thus a
> point) in trying to be the _best_ at a system that anyone can do well with
> little learning and thought. Only one person can be the best, so by
> definition that is fairly hard if there is a field of participants of any
> size.

Now apply this logic to lottery and you'll find that while it's
generally correct, it's hardly enlightening as to what constitutes an
interesting gaming challenge.

I refuse to use .sig

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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