[MUD-Dev] Neural Networks as the AI system for a MUD?
Marc Bowden
ryumo at merit.edu
Thu Dec 2 23:01:50 CET 1999
--On Thu, Dec 2, 1999 19:15 +0000 PartyG2816 at aol.com wrote:
> The subject says it all. I'm out researching various AI tools and i
> hit upon NN's. From the bit I have read, they seem rather
> interesting, and very well suited to a MUD's needs for AI.. But I
> still haven't read far enough to really /know/ if you know what I
> mean... I thought maybe some of you more experienced people on here
> might have used em or know ab it about them.. And if that fails, if
> you can also provide a few other ideas for me to look up after I
> get done digging into NN's :)
>
You saw the term, and it sounded like a good idea....
For practicality's sake, the overhead in handling the structure and
the associative neural "weights" in anything beyond a single-layer
Hopfield network is far too great to justify in return for what you get.
This isn't to say it couldn't be done, but the guts of it sure sren't
going to get handled in LPC.
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Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo at merit.edu 206.246.120.2 3333
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