[MUD-Dev] The grass is always greener in the other field
Ian Macintosh
iman at issystems.co.nz
Sat Dec 18 13:27:23 CET 1999
> Raph Koster wrote:
>
> > Ilya wrote:
> > Seems this has already been resolved logically, if not in
> > implementation,
> > by the expedient of calculating success based on a
> > particular state of
> > the situation (lock and person).
>
> Storage issues arise with this. How many tried locks or
> attempted pickers
> are you going to keep track of?
I would suspect that you would just keep track of the last one
attempted per player (ie, player.last_picked_lock or whatever).
That'll stuff the macro's up. And that's all you really want, isn't
it?
Regards,
Ian.
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