[MUD-Dev] Collecting ideas for a MUD server... (fwd)
J C Lawrence
claw at kanga.nu
Thu Dec 23 09:48:19 CET 1999
On Thu, 23 Dec 1999 04:11:57 -0500 (EST)
Rahul Sinha <rsinha at glue.umd.edu> wrote:
> The threads process queued commands coming from players, then
> block until the next tick strikes.
Why tick based? Why have any sort of fixed polling loop?
--
J C Lawrence Home: claw at kanga.nu
----------(*) Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list