[MUD-Dev] Re: MUD-Dev digest, Vol 1 #237 - 9 msgs
J C Lawrence
claw at kanga.nu
Fri Dec 24 12:13:32 CET 1999
On Thu, 23 Dec 1999 11:02:51 -0600 (CST)
Cat <cat at realtime.net> wrote:
> Even a hobby project shouldn't have too much trouble getting
> enough computing power together to smoothly handle a few hundred
> simultaneous players...
I have sitting here beside me, unused, a dual P-III with half Gig of
RAM and a few dozen Gig of Fast/Wide SCSI-III in a 4U rackmount. I
can colo the box on a T1 for just over $150/month. The problem is
that I don't particularly have a use for that machine. What to do?
> (If you're not getting an inflated salary yet, try a
> headhunter. :X)
<kof> The Valley is getting very silly. <kof>
> Distributing the game processes over machines on a LAN (or
> multiple CPUs in a box with shared memory) solves that problem
> quite decently in my opinion.
You might like to read a couple papers I've got stashed down at the
bottom of my page at kanga.nu:
"SMP scaling considered harmful"
and
"The Labs and Linux"
which expands on some of the base ideas. I'm not convinced of all
his assertions, but he makes a good argument.
--
J C Lawrence Home: claw at kanga.nu
----------(*) Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
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