[MUD-Dev] Re: Influential muds
Adam Wiggins
adam at angel.com
Tue Feb 16 11:20:09 CET 1999
On Mon, 15 Feb 1999, Dan Shiovitz wrote:
> I think Copper may have had one of the first remort systems, where you
> could start over as another class and get the powers of both. Hmm. I'm sure
> MUME was the originator of something or other, but I can't think what.
> Maybe travel points?
I think that the most "influential" ones were not necessarily the ones that
had the most innovations, but the ones that addicted the most players and
caused them to go off and write their own muds in a similar vein. :)
In that respect MUME is important, because it spawned (as far as I know)
the whole "darkie vs. whitie" style of play. Mortal Conquest and that whole
series of Owen-derived muds were all based very heavily on MUME (not
surprising, as I believe Owen used to be an immortal there). That series
enjoyed an immense popularity for a small (less than a year, I'd say)
period of time, to the point that other muds' playerbases actually noticably
decreased due to migrations to Mortal Conquest et al.
Adam W.
More information about the mud-dev-archive
mailing list