[MUD-Dev] Re: combat
Ben Greear
greear at cyberhighway.net
Tue Jan 26 19:55:31 CET 1999
Holly Sommer wrote:
>
> On Mon, 25 Jan 1999 diablo at best.com wrote:
>
> > With all due respect, your paragraph illustrates one of my major
> > complaints with combat on virtually every mud I've ever played. Why is
> > just doing damage so important?
>
> *ding* *ding* *ding* :) Wouldn't it be a far greater challenge to
> _subdue_ your opponent? I mean really... you don't shoot a wild horse,
> you "break" it :)
>
> Things to think about...
>
> -Holly
Aye, but how do you keep track of how 'broken' the horse is?? I'd bet
it
relates closely to what most of us now use as HP :)
Of course, the 'battle' messages would be different, and you wouldn't
have
to code that nasty part that turns mobs into objects!!
Ben, feeling a little mischievious.
--
Ben Greear (greear at cyberhighway.net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444 (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html
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