[MUD-Dev] Re: MUD Design doc - Combat
T. Alexander Popiel
popiel at snugharbor.com
Wed Jan 27 07:51:39 CET 1999
In message: <199901262056.OAA15686 at oldzoom.bga.com>
"Dr. Cat" <cat at oldzoom.bga.com> writes:
>
>Or should I be able to talk and talk like now, and if I want to do
>something *else* I have to press a button or mumble an arcane prefix?
>
>I trust that for telephones, the answer is sufficiently obvious that it
>requires no debate.
I guess you haven't used a CB lately.
>I feel that it's the same for MUDs also. Certainly
>in every chat system I ever used, talking was the default action, and
>people would have been baffled if anyone suggested doing otherwise in an
>interface design.
All of the multiplayer games like Doom, Starcraft, Civ, etc. that I have
seen have talking as a distinctly secondary option that must be prefixed
with a special command.
>I think that what most MUD
>players primarily want to do is talk to other people - and this will only
>increase as a focus as the demographics of the Internet shift more and
>more away from the early adopters, and towards the demographics of the
>average human.
I think that this shift is unlikely, since all the gamers are being
trained by their other games that talking requires a special action.
Of course, it's possible that the populace with self-select into two
factions with biases in each direction, leading to different interfaces
and expectations, but I doubt that the population is large enough for
that to really have an influential effect.
- Alex
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