[MUD-Dev] Containing automation?
Greg Miller
gmiller at classic-games.com
Mon Jul 19 18:39:56 CEST 1999
Matthew Mihaly wrote:
> The problem with this is that you've set the bar too low. All you're doing
> is giving advantages to people who can use zmud with any level of
> sophistication. What you need to do is put the bar so high that it is not
> feasible for any user to automate it. Otherwise you're just forcing people
> to use triggers if they want to compete with those who do use triggers.
The problem here is that you still tend to end up leaving it amenable to
partial automation. A full game-playing bot isn't the only potentially
problematic form of automation.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list