[MUD-Dev] Languages (slightly offtopic, was Text Parsing)
Matthew Mihaly
sarapis at achaea.com
Thu Jun 3 01:22:42 CEST 1999
At 11:09 PM 6/2/99 -0700, Caliban wrote:
>On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
>to say:
>>
>>As an example, in 4 seconds, I may have to:
>>
>> light pipe
>> smoke pipe
>> apply mending to left arm
>> apply mending to right arm
>> charge death
>> fling death at <target>
>>
>>If you can type the equivalent of that much text, without error, in 4
>>seconds, while under pressure, then I bow to you as the Master Typist that
>>you are =).
>
>Oh yeah?! Well, I give you the finger for making a combat system that
>requires that! ;)
>
>Seriously, if your combat system requires that many commands of that length
>and complexity to be typed in that short a time, it's pretty badly broken.
>You have designed a combat system that it is humanly impossible to use
>effectively. Your MUD is designed to be played by machines. Not people.
Chuckle, if I wasn't so secure in the knowledge that I have created a
combat system that will wallop the shit out of anything I've ever seen or
heard of, I wouldn't be so confident in my assertion that though I
generally respect your opinions, you fall sadly short in the
opinion-department here. How many of you actually enjoy playing your games,
or even playing a significant aspect of yours? *raises his hand* You have
no idea what a rush proper fighting is. You really really do not. I don't
know if you are in to video games, but any rush you might get from some
trivial combat game like <erm, insert whatever fighting video game the kids
are playing these days> pales in comparison. I'm not trying to brag. I'm
fully confident of the quality of my combat system, because frankly I
_love_ fighting in Achaea. It is not a game. it is a sport. It require
skill, reflexes, and pre-planned strategy, as well as the ability to very
quickly adapt that strategy mid-battle. Come by some time and watch us
fight if you want. In the Matsuhama Arena (Matsuhama being the God of
Battle), you can sit in the spectator stands and, through the use of a
lovely magical orb, enter the mind of the combatants (provided they make
you an ally of theirs), during which you will see none of your own input,
only the input of the player fighting. It's actually quite an interesting
experience. In any case, I invite you to stop by and check it out. Unless
you've played the game Avalon (which is where the sort of 'spirit' of our
combat system originated), you've never seen anything like it. Sorry if
this sounds self-promoting. It's not meant to be. I just hear most of the
posters here talking as if certain things are a given (like player vs.
player combat being crap), and frankly outside of Achaea and Avalon, I have
never seen a combat system that even compares in terms of the rush. I
would just like to open your minds to the possibilities of player vs.
player combat. It has a bad name generally, and when I hear people saying
that in some muds you just type "kill <whomever>" I do not wonder why.
And, my friend, if you think my combat system is impossible to use
effectively, let me introduce you to my avatar, Lord Xerxes, and his
falcon, Pip.
--matt
--matt
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