[MUD-Dev] Languages (slightly offtopic, was Text Parsing)

Ben Greear greear at cyberhighway.net
Thu Jun 3 17:56:44 CEST 1999


Matthew Mihaly wrote:
> 
> At 11:09 PM 6/2/99 -0700, Caliban wrote:
> >On 07:10 PM 6/2/99 -0700, I personally witnessed Matthew Mihaly jumping up
> >to say:
> >>
> >>As an example, in 4 seconds, I may have to:
> >>
> >>   light pipe
> >>   smoke pipe
> >>   apply mending to left arm
> >>   apply mending to right arm
> >>   charge death
> >>   fling death at <target>
> >>
> >>If you can type the equivalent of that much text, without error, in 4
> >>seconds, while under pressure, then I bow to you as the Master Typist that
> >>you are =).
> >
> >Oh yeah?! Well, I give you the finger for making a combat system that
> >requires that! ;)
> >
> >Seriously, if your combat system requires that many commands of that length
> >and complexity to be typed in that short a time, it's pretty badly broken.
> >You have designed a combat system that it is humanly impossible to use
> >effectively. Your MUD is designed to be played by machines. Not people.
> 
> Chuckle, if I wasn't so secure in the knowledge that I have created a
> combat system that will wallop the shit out of anything I've ever seen or
> heard of, I wouldn't be so confident in my assertion that though I

Heh, the first thing that I'd do if I wanted to do battle on your
server would be to get tt++ fired up and make a whole shitload of
macros to get rid of needless/implied commands....  Combat should be
almost NOTHING about typing commands.  If that is an edge, then a bot
will be able to whip a human every time...cause computers type really
fast and never screw up (if your script is good...)

Ben

--
Ben Greear (greear at cyberhighway.net)  http://www.primenet.com/~greear 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html


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