[MUD-Dev] Languages (slightly offtopic, was Text Parsing)
Ross Nicoll
rnicoll at lostics.demon.co.uk
Fri Jun 4 13:34:42 CEST 1999
On Thu, 3 Jun 1999, Matthew Mihaly wrote:
> >> Chuckle, if I wasn't so secure in the knowledge that I have created a
> >> combat system that will wallop the shit out of anything I've ever seen or
> >> heard of, I wouldn't be so confident in my assertion that though I
> >Heh, the first thing that I'd do if I wanted to do battle on your
> >server would be to get tt++ fired up and make a whole shitload of
> >macros to get rid of needless/implied commands.... Combat should be
> >almost NOTHING about typing commands. If that is an edge, then a bot
> >will be able to whip a human every time...cause computers type really
> >fast and never screw up (if your script is good...)
> Obviously it shouldn't be about typing. That's why you use macros. Everyone
> uses macros. It is a given. No one can fight without them.
I don't use macros! Used to, but...
> If you can't manage to set up macros, you're simply not competent
> enough to master the fighting system anyway.
...for the last 3 years or so, I've been stuck with plain telnet!
> I'm a bit tipsy right now, but I'll give $1000 to anyone who can write
> a script that can beat me in combat in Achaea.
Wish I had more time... I've still got the basic design for a learning
'bot for Calmar around. Oh well, if it ever gets coded, I'll get it to
prod you :)
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