[MUD-Dev] Text Parsing

Albert thecheezeman at earthlink.net
Fri Jun 4 14:34:15 CEST 1999


At 04:45 AM 6/4/99 +0000, Ross Nicoll wrote:
>On Thu, 3 Jun 1999, Travis S. Casey wrote:
>
>> > One alternative, looking at the results, would be to point the user at
the
>> > "help" command if they entered "how", "what", "why", etc... as the verb?
>> How about all of the above?  It's definitely a good idea to give a brief
>> (4 or 5 line) summary of the most important commands to all new characters
>> before dumping them into the world.  You could point the commands Russ
>> mentioned to "help" as well.
>Thinking about it, if the help system is searchable, the arguments to
>those words could be searched for. So "How do I talk?" might give back
>information on communication in general, or the "say" command, depending
>on exact setup...
>
>> Following that idea, you could set things up so that after three or four
>> non-commands in a row, the system gives info on how to get help.
>*nods* I can't see any real problem implimenting this. It would be
>slightly tricky with my system, because the parser isn't meant to keep
>per-user data, but I think I could do it okay...

I believe the problem of newbies being confused as to what to do can be
easily remedied by giving them a thorough introduction, a specialized area
that allows a sort of interactive help system. And until they reach level 2
or so, periodically give them tips, pointers, and help key words.




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