[MUD-Dev] Text Parsing
Jp Calderone
exarkun at flashmail.com
Fri Jun 4 17:11:00 CEST 1999
Martin C Sweitzer wrote:
>
> Excerpts from mud-dev: 2-Jun-99 Re: [MUD-Dev] Text Parsing by Cynbe ru
> Taren at muq.org
> > useful for flattening the initial learning curve. To the best of my
> > knowledge. ("bag.2" or "bag2" "bag 2" would probably be preferred to
> > "2.bag" though, imho.)
>
> I think the only reason for this is because you can easily increase the number.
>
> ie
>
> get 2.bag vs get bag.2
>
> with the latter it is much easier to increment/decrement the bag number
> (ie when looking or placing things into specific bags) That is what you
> care about when doing this usually.
>
> up arrow
> delete
> increase number
> return
>
> vs
>
> uparrow
> right arrow * numLetterItem
> increase number
> return
>
> msew
Personally, I prefer the diku-style 2.bag. Keystroke count isn't an
issue,
either... The second could just as easily been:
up arrow
ctrl + right arrow
delete
increase number
return
making it constant time (instead of linear based on item name letter
count (: ),
assuming you have a client that implements up and right arrow on the
input
end... I use telnet myself, making this next very useful...
A replacement system (circle uses ^oldstr^newstr),
thusly:
get sword 2.bag
^2^3;^3^4;^4^5
gets a sword from bags 2-5. Not bad? Maybe I am just one of those
unixy-style command type people... To me, the interface doesn't need to
be
overly pretty, it only needs to get my desire across.
--
A sad spectacle. If they be inhabited, what a scope for misery and
folly.
If they be not inhabited, what a waste of space.
-- Thomas Carlyle, looking at the stars
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