[MUD-Dev] Re: A couple Qs, and thanks
Ben Greear
greear at cyberhighway.net
Sun Jun 6 12:30:59 CEST 1999
I'm fowarding this to the mud-dev list because I know some of you
have interest and experience in this kinda thing...
geis wrote:
> The reason I stopped by is that I have spent some while researching
> human understanding/behavior. I am interested in exploring some theories
> about this in AI agents. I am searching for a simple agent/environment
> "package" (API ?) where I can customize a layered agent, then "run" it
> interactively. I don't have much programming experience, though. Any
> suggestions? Is your MUD architecture capable of such? (I ask out of my
> own ignorance.)
I don't know that ScryMUD supports what you want. You'll have to be
a bit more specific in the capabilities you need. However, I would
imagine there are some others on the mud-dev at kanga.nu mailing list
that will have more to offer, both code-wise and conceptually.
Try subscribing to the list (www.kanga.nu has directions I believe).
>
> I don't know much about MUDding, though I did play a few months (Star
> Wars) about 4 or 5 years ago. I am personally less interested in
> "fighting" than overcoming difficulties through intelligence and
> politics.
>
> Thank you.
>
> Lionel Kirsher
> aka "Gaines"
>
> geis at aic.fr
--
Ben Greear (greear at cyberhighway.net) http://scry.wanfear.com/~greear
Author of ScryMUD: scry.wanfear.com 4444 (Released under GPL)
http://scry.wanfear.com
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