[MUD-Dev] Rooms

Marian Griffith gryphon at iaehv.nl
Sun Jun 6 12:48:01 CEST 1999


On Fri 04 Jun, Greg Munt wrote:
> Discussion about how to represent the world environment usually seems to
> focus more on co-ordinate systems (remember neighbourhoods - did anyone do
> anything with that?) than room-based systems. This statement assumes that
> you have to choose between one or the other (everything co-ordinate based,
> by using things like R-Trees or Oct-Trees - or everything room-based ala
> StockMUD), or have a hybrid system, having a room-based world, where every
> room maintains its own co-ordinate grid/cube.
> 
> Is the choice nothing more than co-ordinates, or rooms, or both? Or are
> there other alternatives? By how much can the room concept be extended from
> the StockMUD implementation - if at all? For those who have implemented
> their own worlds, what system have you used, and would be interested in
> discussing them, here on this list?
> 
> I personally feel that - to some extent - co-ordinate based systems have
> been done to death on MUD-Dev, and would welcome discussion of alternate
> systems, even new ways of developing the StockMUD room-based concept.

Not sure if this is what you meant but I did think of a system where you
have boxes inside of boxes.  Each box would have a position  relative to
to its parent so a player (who is also a kind of box) could look and see
in a specific direction.  Normally  you would not be able to look into a
box, unless it is defined transparent, but that should be very rare. The
idea was that  it would make it easier to create areas  like forests and
plains  without having to create hundreds of similar rooms.  Instead you
have one box/room for the entire forest  and put objects into it.  Maybe
trees can even be created as boxes as needed so you can hide behind them
but I do not know if that is feasible.

Marian, back from lurkerland
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey



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