[MUD-Dev] realism
Jon A. Lambert
jlsysinc at ix.netcom.com
Mon Jun 7 02:22:17 CEST 1999
On 6 Jun 99,, Matthew Mihaly wrote:
> Thoughts on the nature of realism in MUDs.
>
> A few people have mentioned 'realism' as if MUDs need to be a simulation
> of some artificial reality, complete with consistency, etc. I would argue
> that this is not only necessary, but that it is impossible. True
> consistency would concist
---This thought seems to have been abruptly interrupted. :)
Let me jump on your thought by saying... yes, some people want, need, and
desire that their muds radiate an aura, a smell, a vision, or a feeling
which causes the user to become enspelled, ensnared and ensorcerelled in
another reality of sorts. We also _know_ it is impossible to implement
an alternate reality that is fully consistent and/or perceived as
consistent by all others; or most others; or even just a smattering
others. Some of us may even be able to mathematically prove the futility
of such a thing.
I suppose that anyone designing a mud is trying to capture something. It
could be a large playerbase, it could be money, it could be just plain
fun, it could be coolness, complexity, a social thing, a technical
acheivement, to please others, to please oneself, or just a desire to
express some warped vision in a more solid form.
So discussing how muds should be or ought to be is like a group of
artists discussing how to capture woman on canvas. Technical
information, techniques, ideas and other items of value may be freely
exchanged among them; but in the end, Renoir, Rossetti, Warhol,
Botticelli, Picasso, Titian and Beardsley will put her to canvas and
then post on mud_dev claiming this _is_ woman.
And this is good. ;)
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* To fight the empire is to be infected by its derangement. Whosoever *--
--* defeats part of the empire becomes the empire; it proliferates like a *--
--* a virus... thereby it becomes its enemies." -- P.K. Dick *--
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