[MUD-Dev] Game Economies

Jo Dillon emily at thelonious.new.ox.ac.uk
Tue Jun 8 09:56:15 CEST 1999


Timothy O'Neill Dang (timothy at nmia.com) spake thusly:
> NPC shopkeepers should not be thought of as a participants in the game's
> economy unless you're willing to invest heavily in AI development. One

  As an economist, how much work do you think it would take? I've played
around with the idea and even written some simple code, but then Real
Work got on top of me. I'd be interested to see what you think it would
involve.

--
	Jo





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