[MUD-Dev] Gender and Mud Development
David Holz
david at mf-net.com
Tue Jun 8 17:40:16 CEST 1999
From: Caliban Tiresias Darklock <caliban at darklock.com>
> This is a neat little vicious circle. As long as men design the games,
they
> will appeal primarily to men. As long as they appeal primarily to men,
> women will not tend to get actively involved in designing them. Unless
> someone breaks this mold, it will just go on being like this.
It's been like that long before MUDs. It's apparently been explained that
everybody has a built-in desire to create: the women's desire is fulfilled
by giving birth, while guys go out and tinker with stuff that they want to
make "live". This finally led to "intelligent" devices, like the computer.
So, when the computer was starting to be used for entertainment purposes, it
was already a male-oriented field. The computer audience has been biased
that way ever since.
> It's much easier to satisfy men than it is to satisfy women.
Hey, I agree with that!
--
White Flame (aka David Holz)
http://fly.to/theflame - Programming, WFDis, VicSim, and soon Sox!
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