[MUD-Dev] Gender and Mud Development
J C Lawrence
claw at varesearch.com
Wed Jun 9 20:43:55 CEST 1999
On Tue, 8 Jun 1999 17:01:20 -5
Jon A Lambert <jlsysinc at ix.netcom.com> wrote:
> Now Consider games like Furcadia, AmberMUSH, PernMUSH, etc. Do
> these games appeal more to women? And do we find more women
> involved in such games as implementors and wizards? I think yes.
> I think the above games probably come closer to achieving 'gender
> balance' than most others that we often discuss here.
I question whether the life-span on testosteronal MUDs is not
ncessarily short, and whether the attraction of less brutal games
(with the resultant lack of economic inflation problems) is not due
in a large part to the fact that the game itself can remain (or be
predicted to remain, which is an equally if not more sensitive and
important player perception) interesting for far longer.
Short and long term goals...
--
J C Lawrence Home: claw at kanga.nu
---------(*) Linux/IA64 - Work: claw at varesearch.com
... Beware of cromagnons wearing chewing gum and palm pilots ...
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