[MUD-Dev] Text Parsing
Caliban Tiresias Darklock
caliban at darklock.com
Wed Jun 9 22:19:19 CEST 1999
On 10:05 PM 6/9/99 -0700, I personally witnessed claw at kanga.nu jumping up
to say:
>On Wed, 09 Jun 1999 21:25:51 -0700
>Caliban Tiresias Darklock <caliban at darklock.com> wrote:
>
>> Nobody *likes* to fail. It's okay if your game is hard and takes
>> time, but it's *not* okay if the user is expected to fail
>> repeatedly in the process of learning it.
>
>A lot of the, err, failure of failure can be mitigated if every time
>the player fails, it is reasonably obvious to him that if he only
>did XXX or YYY differently next time he'd have a decent chance of
>coming out a winner.
I'd also add the caveat that the failure needs to be small enough to allow
getting back onto your feet without much trouble. CR's in Diku derivatives
are a good example; if you wander into an area you can't handle, and you
get killed trying to get out because you're lost, not only are you unable
to easily find your corpse -- you're in no condition to even go looking for
it. As a result, I tend to consider helping people with CRs to be among the
noblest things you can do, provided you don't request some outrageous
payment. ;)
-----
| Caliban Tiresias Darklock caliban at darklock.com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list