[MUD-Dev] Game Economies

Jo Dillon emily at thelonious.new.ox.ac.uk
Thu Jun 10 10:49:52 CEST 1999


Koster, Raph (rkoster at origin.ea.com) spake thusly:
> I've usually stated this as "muds are in large part about preventing normal
> social progress." You don't WANT players to advance socially TOO far because
> the end result of advancement as a civilization is peace, prosperity, high
> living standards, and (in a game sense) boredom.

  Hmm. It seems to me you can have civilisations that advance very slowly
- mediaeval economies, say, which took hundreds of years to improve
in prosperity. And if it's happening too fast introduce a war or two.
A decent one like the Thirty Years' War in Germany will bring down
everything except boredom levels ;)

--
	Jo





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